Mega Man 2 Cheat Codes Game Genie

- Megaman X 2 Codes
- Mega Man X2 Par Codes
- Mega Man 2 Cheat Codes Game Genie Game
- Megaman X2 Cheat Codes
- Mega Man 2 Cheats Nes
- Mega Man 2 Cheat Codes Game Genie
Note: This game is also titled Rockman Dash 2.
I show you how to do on the fly Game Genie Cheat Codes, while doing a play run of Mega Man. Skip to the final 2 minutes if you want to see the famous Mega Man easy kill glitch in action:). CX4 debug: Hold B on controller two, then power on the Super Nintendo to test the cartridge's CX4 chip. Play as Zero: Pause game play, then press L at the menu. A hidden menu that allows Zero to be selected will appear. Note: You cannot use Zero after you have received his saber. Release List News. Fanart Concept Art. Mega Man Zero 2 GameShark Codes. Also see Cheats for more help on Mega Man Zero 2. Mega Man X2 Game Genie Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. If you're playing with an actual physical.
Megaman Legends musicGo to the Manda Island ruins (not caverns) to hear music from the original Megaman Legends ruins. For music from the Sub-Cities go to the Digout in Nino Island and enter the elevator.
Rapid fireGameHacking.org - Since 1999. This page lazily generated with currently existing technology in 0.54 seconds - Layout and graphics ©1999-2020 GameHacking.org.
Hold Square and rapidly press Forward. This is very helpful in acquiring the Class S License, against the time consuming purple things. One disadvantage is that you will have difficulty dodging against the fast ones. However, overall this is very good against slow and immobile ones. You will not need to upgrade your energy and rapid after learning this technique.
Side rollPress R1 + Jump to roll to the right or L2 + Jump to roll to the left. This is the most useful way to evade an enemy's attack.
Jet Skates/HydrojetsWhile skating, hold Up to increase or Down to decrease the speed. Press L1 for a medium left turn or R1 for a medium right turn. Hold Down + Left + L1 for extreme left cornering and Down + Right + R1 for extreme right cornering.
Extra diffculty settingsSuccessfully complete and save the game. Return to the main menu, choose the 'Game Start' option and all difficulty settings will be now selectable. Here is what you receive for the difficulty setting you choose to start a new game with:
EasyReceive more Zenny from defeated enemies, enemies are easy to defeat, start with a Buster Part Accessory Pack Omega, and start with a Class C License (you can still enter any of the ruins).
NormalThis is the mode you play for the first time before unlocking the other difficulty settings. You start with a Class B License.
HardReceive less Zenny from defeated enemies, enemies are difficult to defeat, and start with a Class S License.
Very HardEnemies are very difficult to defeat and start with a Class SS License.
-From: Olikong@aol.com
Reverse Joker Command | D009BEF8 ???? |
Infinite Health | 8008C120 0200 |
Max Health | 8008C122 0200 |
Infinite Zenny | 8009C820 FFFF |
Max Zenny | 8009C820 967F 8009C822 0098 |
Infinite Time (Diggers Test) | 8009C910 1517 |
Infinite Water Pressure (To Put Out Flames) | 8008C24A 0100 |
Poisoned by Little Slugs Wears Off Very Quickly | 8008C168 0000 |
Have All Buster Parts (GS 2.2 or Higher Needed) | 50001F01 0001 3008C25C 0001 |
Have All Buster Parts (Caetla Users Only) | B01F0001 00000001 3008C25C 0001 |
Time is Always 00:00:00 | 8009C818 0000 8009C81A 0000 |
Press L2 + X For Moon Jump (GS 2.2 or Higher Needed) | E009BEF9 0041 8008C0EA FF20 |
Equipped Helmet Modifier | 3008C252 00?? |
Equipped Shoes Modifier | 3008C253 00?? |
Equipped Armor Modifier | 3008C254 00?? |
Equipped Buster Part 1 Modifier | 3008C258 00?? |
Equipped Buster Part 2 Modifier | 3008C259 00?? |
Buster Part Item Slot Codes | |
Slot 1 | 3008C25C 00?? |
Slot 2 | 3008C25D 00?? |
Slot 3 | 3008C25E 00?? |
Slot 4 | 3008C25F 00?? |
Slot 5 | 3008C260 00?? |
Slot 6 | 3008C261 00?? |
Slot 7 | 3008C262 00?? |
Slot 8 | 3008C263 00?? |
Slot 9 | 3008C264 00?? |
Slot 10 | 3008C265 00?? |
Slot 11 | 3008C266 00?? |
Slot 12 | 3008C267 00?? |
Slot 13 | 3008C268 00?? |
Slot 14 | 3008C269 00?? |
Slot 15 | 3008C26A 00?? |
Slot 16 | 3008C26B 00?? |
Slot 17 | 3008C26C 00?? |
Slot 18 | 3008C26D 00?? |
Slot 19 | 3008C26E 00?? |
Slot 20 | 3008C26F 00?? |
Slot 21 | 3008C270 00?? |
Slot 22 | 3008C271 00?? |
Slot 23 | 3008C272 00?? |
Slot 24 | 3008C273 00?? |
Slot 25 | 3008C274 00?? |
Slot 26 | 3008C275 00?? |
Slot 27 | 3008C276 00?? |
Slot 28 | 3008C277 00?? |
Slot 29 | 3008C278 00?? |
Slot 30 | 3008C279 00?? |
Slot 31 | 3008C27A 00?? |
Quantity Digits to Accompany Equipped Helmet Modifier Code | |
00 - Nothing 01 - Normal Helmet 02 - Padded Helmet 03 - Makes MegaMan an Unknown Female Character (Glitches) | |
Quantity Digits to Accompany Equipped Shoes Modifier Code | |
00 - Nothing 01 - Jet Skates 02 - Hydrojets 03 - Asbestos Shoes 04 - Cleated Shoes 05 - Hover Shoes 06 - Makes MegaMan Roll (Glitches) | |
Quantity Digits to Accompany Equipped Armor Modifier Code | |
00 - Nothing 01 - Normal Armor 02 - Padded Armor 03 - Padded Armor Omega 04 - Link Armor 05 - Link Armor Omega 06 - Kevlar Armor 07 - Kevlar Armor Omega | |
Quantity Digits to Accompany Buster Parts Modifier Codes | |
00 - Nothing 01 - Power Raiser 02 - Power Raiser Alpha 03 - Power Raiser Omega 04 - Turbo Charger 05 - Turbo Charger Alpha 06 - Turbo Charger Omega 07 - Range Booster 08 - Range Booster Alpha 09 - Range Booster Omega 0A - Rapid Fire 0B - Rapid Fire Alpha 0C - Rapid Fire Omega 0D - Blaster Unit 0E - Buster Unit 0F - Power Blaster 10 - Sniper Unit 11 - Autofire Unit 12 - Blaster Unit Omega 13 - Buster Unit Omega 14 - Power Blaster Omega 15 - Sniper Unit Omega 16 - Autofire Unit Omega 17 - Upgrade Pack 18 - Booster Pack 19 - Energizer Pack 1A - Upgrade Pack Omega 1B - Booster Pack Omega 1C - Energizer Pack Omega 1D - Accessory Pack 1E - Accessory Pack Alpha 1F - Accessory Pack Omega |
Infinite Health | 8008C3C8 00A0 8008C3CA 00A0 |
Infinite Zenny | 8009CAC8 967F 8009CACA 0098 |
Max Special Weapon | 3008C4E9 0063 |
Time is Always 00:00:00 | 8009CAC0 0000 8009CAC2 0000 |
Please report any issues on Discord.
Mega Man |
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Also known as: Rockman (JP) This game has unused code. This game has a prerelease article |
Mega Man is one of the great icons of the NES and a game that would go on to found a number of basic principles for 2-D sidescrolling action. These principles would be better refined in sequels and offshoots, but this is where a little blue robot first set out to stop Dr. Wily and collect all sorts of neat weapons.
It's also considered to be one of the hardest games on the NES.
- 7Regional Differences
Unused Code
The Game Genie code PEXPIIAA (all versions) re-enables a strange bit of unused code: hold A on controller 2 while landing on the ground, and Mega Man will act as though he's been stunned by Guts Man's earthquakes. The purpose of this code is completely unknown, though it may have just been for testing purposes.
Unused Sprites
Sprites of Dr. Light talking and pointing upwards while wearing colored pants (the used sprite has white pants). They would have fit best in the ending, but really could have been anywhere.

An unused door that would have fit in the house from the ending.
Super Cutter has three unused sphere-like details with its tiles. Concept art shows that it was planned to have a large body made of spheres, with the cutter being the head. Under the tiles is a mockup of how it would look.
Unknown tiles located between the enemies Pickelman and Watcher.
Unseen Title Screen Details
In-GameWith sprite layer disabled |
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Normally, Mega Man's face on the Japanese title screen is a sprite overlay to get around palette limitations, just like on his actual sprite. However, removing the sprite layer reveals that an identical background version is present underneath, using the same palette as the rest of his body (And as such also flashes when pressing start). As expected, this isn't the case for the international title screen.
Unused Copy Robot Behavior
As the Copy Robot boss in Wily Stage 2 has the same behavior as Elec Man, it has some unused behavior.
Normally, the boss room is a completely flat plain with nothing in the way of either the boss or the player. However, if the room is modified to include solid obstacles (as in the image), the Copy Robot boss will go to its 'jump' script, when blocked. This jump script is the same one used when the player presses the Fire button, which makes it hop randomly to the left or to the right.
It's also of note that if the player presses Fire while Copy Robot is falling from a higher platform, the 'jump' script will still trigger, making it appear as though the Copy Robot is jumping in mid-air.
Leftover of Unused Wily Level?
Stage ID 0A, past all 10 of the game's normal levels, appears to contain some leftover data from a removed Wily stage, perhaps Wily 5. Use code 0031:0A or Game Genie code ZALAPE while on the stage select screen to access it. However, Mega Man teleports into a part of Elec Man's level instead; further cheats are needed to access the actual unused level data.
Unused Decoration Behavior
To do: Get a video showing this. |
The animated electricity in the walls of Elec Man's stage is able to hurt the player. Technically this isn't unused, but normally you cannot trigger it.
Regional Differences
Title Screen
Japan | USA | Europe |
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Probably the most recognizable change. Aside from the obvious complete overhaul, the American and European versions were given a logo that remained a staple of the series outside Japan up until Mega Man 8.
The sound effect that plays when selecting a Robot Master also plays when pressing Start in the Japanese version, with Mega Man and the borders also flashing gray and white. The US and European versions silently flash the 'PRESS START' text. While Mega Man Anniversary Collection still retains most of the international versions' changes, the title screen is no longer silent while pressing the 'Start' button.
Sound Effects
In the European version of the game, two sound effects are noticeably different from their US or Japanese counterparts.
USA/JapanEurope (60 hz) |
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Megaman X 2 Codes
The firing sound effect for the default weapon is supposed to play an upward-scaling set of eight notes, but in the European version, only five of these notes play while the other three are replaced by a sequence of five notes being played at the lowest possible key. The end result makes it sound like the Mega Buster is buzzing every time it fires.
USA/JapanEurope (60 hz) |
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Mega Man X2 Par Codes
The landing sound effect also sounds quite different from the international versions. It actually bears a close similarity to the landing noise heard in the firsttwo Game Boy games, though that might just be a coincidence.
/cheat-game-clash-of-gods.html. Bizarrely, the European versions of these sounds ended up in the Rockman Complete Works version of Mega Man on the PlayStation and the version included on the PlayStation 2/GameCube/XBox compilation, Mega Man Anniversary Collection!
Mega Man 2 Cheat Codes Game Genie Game
Ending
Japan | USA | Europe |
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Megaman X2 Cheat Codes
The 'Presented by' in the North American version contains an out of place comma due to having omitted LTD. for some reason.
Mega Man 2 Cheats Nes
The Mega Man series | |
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NES | Mega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 • Wily & Right no Rock Board |
Game Boy | Mega Man (Prototype) • Mega Man II • Mega Man III • Mega Man IV • Mega Man V • Wily & Right no Rock Board |
DOS | Mega Man • Mega Man 3 |
SNES | Mega Man 7 (Prototype) • Rockman & Forte • Mega Man's Soccer |
Genesis | Mega Man: The Wily Wars |
Game Gear | Mega Man |
Arcade | Mega Man: The Power Battle • Mega Man 2: The Power Fighters |
PlayStation | Mega Man 8 (Prototypes) • Mega Man: Battle & Chase |
Sega Saturn | Mega Man 8 |
GameCube | Mega Man Anniversary Collection |
PlayStation Portable | Mega Man: Powered Up |
WiiWare | Mega Man 9 • Mega Man 10 |
Windows | Mega Man Legacy Collection • Rockman Strategy |
Nintendo 3DS | Mega Man Legacy Collection |
Nintendo Switch | Mega Man 11 |
Mega Man X | |
SNES | Mega Man X • Mega Man X2 (Prototypes) • Mega Man X3 (Prototypes) |
Game Boy Color | Mega Man Xtreme • Mega Man Xtreme 2 |
PlayStation | Mega Man X3 • Mega Man X4 (Prototype) • Mega Man X5 (Prototype) • Mega Man X6 (Prototype) |
PlayStation 2 | Mega Man X7 (Prototype) • Mega Man X8 (Prototype) • Mega Man X: Command Mission (Prototype) |
Windows | Mega Man X7 |
PlayStation Portable | Mega Man Maverick Hunter X |
Mega Man Legends | |
PlayStation | Mega Man Legends (Prototypes) • Mega Man Legends 2 (Prototypes) • The Misadventures of Tron Bonne |
Nintendo 64 | Mega Man 64 (Prototype) |
Mega Man Battle Network/Star Force | |
Game Boy Advance | Mega Man Battle Network • Battle Network 2 (Prototype) • Battle Network 3 • Battle Network 4 • Rockman.EXE 4.5 Real Operation • Battle Network 5 • Battle Network 6 Mega Man Battle Chip Challenge |
GameCube | Mega Man Network Transmission |
WonderSwan (Color) | Rockman EXE WS |
Nintendo DS | Mega Man Battle Network 5: Double Team DS • Rockman.EXE: Operate Shooting Star Mega Man Star Force • Mega Man Star Force 2 • Mega Man Star Force 3 |
Mega Man Zero/ZX | |
Game Boy Advance | Mega Man Zero • Mega Man Zero 2 • Mega Man Zero 3 • Mega Man Zero 4 |
Nintendo DS | Mega Man Zero Collection Mega Man ZX • Mega Man ZX Advent |
Other | |
iOS/Android | Rockman Xover |