Super Mario Kart Snes Cheats Game Genie
Super Mario Kart for SNES cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need.
- Super Mario Kart Snes Cheats Game Genie Play
- Super Mario Game Genie Codes
- Super Mario Kart Cheat Codes
- Snes Super Mario Kart Cheats
- Super Mario Kart Snes Cheats Game Genie Games
- Super Mario Kart Pro Action Replay Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window.
- Game Genie Codes Sent in by Pyros98@AOL.com After entering the following codes for the Game Genie, start a 1-player game and go to time trial. Choose Mario as your driver (may work with other drivers). Then choose Vanilla Lake 2 as the course (may work in other courses).
- This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Super Mario Kart for Super NES.If you've discovered a cheat you'd like to add to the page, or have a correction.
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Super Mario Kart |
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Developer: Nintendo EAD This game has unused objects. This game has a prerelease article |
To do:
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Super Mario Kart is a wacky SNES racing game featuring Mario, Luigi, Yoshi, and many other characters from the Mario universe. This was the beginning of the Mario Kart series and started more or less the whole trend of 'Mascot Racers'.
- 2Unused Tiles
- 3Unused Tile Features
- 5More Unused Graphics
- 6Unused Track Colors
- 7Unused Background Palettes
- 8Regional Differences
Debug Mode
A number of debug commands can be accessed with Pro Action Replay code 7E1F06??, where '??' is one of the following:
- 04 — Pushing L puts you on the last lap.
- 08 — The game crashes at races starting.
- 10 — Item Debugger. Pushing certain buttons lets you use an item instantly:
- L — Green Shell.
- R — Red Shell.
- A — Mushroom.
- X — Star.
- Y — Feather.
- Select — Banana.
- Y + Up — Lightning.
- Y + Down — Boo.
- 40 — The race starts instantly.
- 80 — Adds a CPU usage meter.
More than one debug command can be used at a time by adding the bytes above together (e.g., entering 14 in place of '??' will enable both pressing L to skip to the last lap and the item debugger).
Unused Tiles
Mario Circuit Unused Block
This block can be found in the tileset from the Mario Circuit courses. It acts like road and not like a normal block if placed on a course with an editor.
Rainbow Road Unused Coin
An alternate version of the coin from Rainbow Road, which act as road and not like a normal coin.
It can also be found in the source files, where it was in place of the coin graphic in early tilesets.
Interestingly, this is found at the beginning of the tileset among the main track's graphics, while the objects such as item fields, jump bars and the normal coin itself are always at the end of the tileset, so it may be something different and part of the main track. Or it was just kept there by mistake.
It also has some shining on it, unlike the used coin.
Unused Tile Features
Loaded within every track theme are the graphics for Item Fields, Coins, Zippers, but also the Oil Slick can be found there. They use their own unique pallette, which is different for each track theme, to fit the tracks.
Oil Slick
The Oil Slick is loaded within every track theme, however it is only used in Mario Circuit tracks. Its palette is altered for each track theme to fit the tracks (except Rainbow Road).
There is also some extra detail around the Oil Slick, which looks like dirt, meant to fit Donut Plains or Choco Island. This can not be seen in the Mario Circuit theme, because the dirt uses the same colour as the road.
Tilesets are in this order:Donut Plains, Ghost Valley, Bowser's Castle, Choco Island, Koopa Beach, Vanilla Lake and Rainbow Road.
The Choco Island oil slick can be seen in the April prototype where it's placed in every Choco Island track.
Zipper
Just like the Oil Slick, the Zipper has a unique palette to fit every track theme. However, some tracks don't use Zippers at all, so its palette's colour goes unused.
Tilesets are in this order:Donut Plains, Choco Island, Koopa Beach, Vanilla Lake and Rainbow Road.
The Koopa Beach zipper can be seen in the April prototype where one is placed in both Koopa Beach tracks.
Unused Object
Objects consist of a set of tiles, which are placed on the track and are not visible in Time Trials. Item Fields, Oil Slicks, and Coins are an example.
However, there is an unused object consisting of the 4 colored blocks. This was used in the May prototype, to block a path in Bowser Castle 3.
More Unused Graphics
Unused Treetop
A smaller treetop, meant for Mario Circuit's background.
Exclamation Mark
UnusedUsed |
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An alternate version of the big Exclamation Mark, which has actually more detail than the used one.
Unused Font
Found among the graphics for the Item Storage and the Race Time numbers.
Most likely used for debugging purposes and such while the game was still in development.
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Unused Track Colors
Koopa Beach
The first palette of Koopa Beach features 12 unused colors, only 4 colors are used by one sand tile and the deep water tile. It seems to be an early copy of the mainly used second palette and overides the animated waterwave colors with these ones when used. This was possibly used by the track designers to place the animated tiles correctly.
Used | Unused |
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It also contains early colors for the bushes.
Ghost Valley
Used | Unused |
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The second palette features many unused colors including duplicates and brighter colors for the wood planks and the frail blocks.Only the starting line uses two colors of this palette.
Unused Background Palettes
To do: There are more. |
The backgrounds have 2 reserved palette rows, one for the foreground and one for the back layer. Each row has four palette sets consisting of four colors (with one being the transparent color) for the background graphics.However, there are some backgrounds, that don't use all palette sets, making them unused.
Mario Circuit
Used | Unused |
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Ghost Valley
Used | Unused |
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Bowser's Castle
Used | Unused |
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Only one palette was used. Note that the fourth palette uses red colors, maybe for a scrapped lava animation?
Choco Island
Used | Unused |
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Only one palette was used for the tasty choco mountains.
Vanilla Lake
Used | Unused |
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A slightly darker palette, which could have given some mountains more contrast. The third and fourth palette are the same as the unused Mario Circuit palette (most likely leftovers).
Koopa Beach
Used | Unused |
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Same as above, it could have given some clouds more contrast.
Regional Differences
Quite a bit was changed between the Japanese and international version, mostly related to censorship and minor touch-ups.
Title Screen
JapanInternational |
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In the Japanese version, the title screen graphics have a smaller 'O' and 'E', and the letters overlap each other substantially more than in the international version. The Japanese title screen lettering is very similar to that of Super Mario Bros. 3, while the international version aimed for a slightly more refined look. Also, the 'TM' is in a different position, and the box the title is in was made bigger as a result of these changes.
Super Mario Kart Snes Cheats Game Genie Play
Censored Victory Animations
In the Japanese version, Bowser's and Princess Peach's victory animations depict them drinking champagne. Nintendo of America's policies at the time did not allow depictions of drinking in games, so the animations had to be changed accordingly. These changes were kept for the European release.
JapanInternational |
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Bowser's victory pose originally showed him chugging the champagne. He just poses happily with it in the international versions.
JapanInternational |
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In the Japanese version, Princess Peach daintily sips her champagne, although the shading on her face says she might already be drunk. In the international versions, she tosses it in the air.
Yoshi
Interestingly, the Yoshi graphics used in the US version more closely resemble those in the undumped prototype than the European and Japanese versions, though the latter was released first.
Super Mario Game Genie Codes
Menu Memory

Unlike the Japanese version, the international version saves your menu choices leading up to the racer select screen and will have your previous choices already selected the next time you go through the menus. This change allows you to mash the B button to quickly choose the same game mode that you played last time.
Super Mario Kart Cheat Codes
Hidden 'Unlock Special Cup' Function
The Japanese version plays a Boo sound when you unlock the Special Cup using the L, R, L, R, L, L, R, R, A cheat on the Time Trial menu, while the international version doesn't.
Snes Super Mario Kart Cheats
Engine Burn
Your kart burns shorter in the American version than in the other versions, when failing the turbo start at the beginning of the race.
Virtual Console Changes
The flash from using the star and the lightning was toned down to avoid risk of seizures.
The Mario series | |
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NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi's Island (Prototypes) |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii • Super Mario All-Stars: 25th Anniversary Edition |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 • Super Mario 3D All-Stars |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart (Prototypes) • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe) |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King |
Mario & Luigi | Superstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'s Journey) • Dream Team • Paper Jam |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette • Luigi's Mansion Arcade |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3 |
Handheld Games | Dr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |