Empire Of The Ants Game Cheats

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Empire of the Ants Cheats and Cheat Codes, PC. Web Media Network Limited, 1999 - 2019. This site is not affiliated in any way with Microsoft, Sony, Sega, Nintendo or any video game publishers. Empire of the Ants Cheat Codes: - To enable cheats, start the game with the command-line parameter of '/11'. Press F11 to bring up the cheat dialog during the game and type one of the cheats below.

Ant colony management game, in a fast-paced real-time strategy style. The player excavates their nest underground, constructing tunnels and chambers to store food and raise brood. On the surface, the ants claim territory, gather resources, overwhelm fearsome arachnids and clash with other colonies.

Starting Guide

A beginners Guide to Empire’s of the Undergrowth. A bit of this is covered by tool-tips in game, but it never hurts to repeat it here as well.

General Tips

Useful key commands:

  • Left CTRL displays food values while held
  • I activates food values until pressed again
  • Left Alt displays unit information while held
  • C activates unit information until pressed again

Useful things to know:

  • Tile upgrades take place immediately
  • Having more workers in the Queen’s group (first column in the Pheromone group), will let nest jobs get done faster like replacing eggs as they hatch. Having NONE here means those jobs do not get done.

The Formicarium

This is where you begin missions, and do the Campaign story mode of the game. You get limited Territory to build with, as well as being able to create other species of ants and upgrade them with Royal Jelly (See Units section)

There are other guides out there for the challenges, but i can give some general tips for them too:

Challenge 1:

  • The Scientist will send increasing numbers of Black ants and Gene-thief ants at you, eventually simultaneously
  • You will also face Devil’s Coach-Horse beetles and larvae
  • It is easiest to bottle-neck the enemy at the cave entrance underground
  • Have a surplus of food. If you run out, set workers into their own group with battle turned off and use them to collect Devil’s Coach-Horse larvae from the battle location. Also gather seeds when he provides them. Extra workers in the Queen’s group will make respawning go faster.

Challenge 2:

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  • The Scientist will send increasing numbers of Black, Gene-thief, and Wood-ants at you.
  • He will also drop Tiger Beetles and Wolf Spiders
  • Again, it is easiest to bottle-neck the enemy underground at the nest entrance
  • Have a second group of fighters on your Queen for when he releases the wolf spiders, as they will run past your fighting army at the front of the nest and go straight to her
  • Have a surplus of food to cover respawns. Extra workers in the Queen’s group will make respawning go faster.

Colony Layout and Tips

The layout of your colony will affect how efficiently your ants get their jobs done. Having your food far away from the entrance to the surface will mean a lot of extra walking time, and that is time wasted that they could have gone and gotten more food.

Basic helpful tips:

  • Speed Up tiles will give your ants a speed boost when they walk on them, letting them complete jobs faster or return to battle quicker. These are useful leading to the exit and between nurseries
  • Narrow, winding tunnels are good for defense. You can bottle neck an enemyand swarm them.

Colony Buildings

Nurseries:

  • Ants move slower over Nursery tiles, so build them in dead-end rooms off the path
  • Upgrading a tile requires it to be surrounded by 6 tiles of the same kind, or walls. Keeping Nursery burrows to a specific type will let you upgrade faster. Building on a hexagon shape will allow maximum upgrading with fewer number of tiles
  • Ants of the same type in a connected chain will fall into the same group and cannot be separated. If you want multiple groups of the same kind of Ant, build multiple Nurseries

Food Storage:

  • Food tiles can hold 10 / 30 / 60 food at the different upgrades
  • Food storage is most efficient near the nest entrance, requiring ants to go the least amount of distance before returning to the surface
  • For Leaf cutter ants, having a entrance to the food storage near the Nurseries will speed up the delivery of leaves to the fungus

Waste Disposal (Leaf-Cutter Ants only)

  • Have it away from Nurseries and paths for normal ants, as it poisons them. Don’t want it too far from the hub of your nest or there will be a lot of wasted time running back and forth. I find success by building a winding path near the Nurseries branching out to the refuse heaps

Pheromone Groups

In the center of your screen is the Pheromone groups, numbering from 1 to 5 and including a ‘Queen’s Group’ at the far left by Group 1, which cannot be commanded.

The Queen’s Group takes care of nest duties like replacing eggs as they hatch, and burrowing. It is a good idea to always have some Workers in this group, and the more Workers you have, the faster things will get done.

Pheromone group are the way to organize your ants and multitask your strategy, commanding multiple groups of soldiers and workers to different locations.

Some things to know:

  • When putting down a new marker, it will take a moment for Ants to switch over to the new location. You can see this by the grey number on the old marker (Pictured above)
  • You can turn off a group’s ability to gather food or defend using the Knife/Fork or Shield icons, clicking on them will disable them, clicking again will turn them back on. This can be a way to stop soldiers from leaving a battle with food, or get a group to stop fighting something you don’t want them to.

Troops and Units

You can have a variety of ant species in your Formicarium, and you can spend Royal Jelly to purchase skills and upgrade levels for their Nursery Tiles. You can only pick one of the two options for each skill set.

Worker Ants:

  • Worker ants do the nest work, having more of them in the nest means respawning your army goes faster.
  • Upgrading improves Health, Speed and Job Completion speed, at lvl 3 they get a damage increase
  • Skill Set 1: Aggressive Brood (Attack Damage x3) or Efficient Brood (No slow in nurseries, higher movement speed, increased food harvested, job completion x2)
  • Skill set 2: Evasive (95% chance of no damage if hit out of combat) or Defensive (No more than 20 damage in a single hit from an enemy, and reduce incoming damage by 20%)

Tra pc game cheats. Black Ant Soldiers:

  • Melee battlers, upgrading them improves Health and Damage, and at level 3 they get increased attack speed.
  • You don’t want to skimp on these, since they can hold an enemy at bay while your Range attackers do their work
  • Skill Set 1: Dangerous (20% attack speed) or Meat Wall (Reduced Incoming Physical damage by 50%)
  • Skill Set 2: Self Preservation (Retreat from battle for 0.5s after 40% health) or Self Repair (Heal 4 Extra health per second out of combat)

Wood Ant Mortar:

  • Mortar ants fire slower for more damage and does a AOE at level 3
  • Skill Set 1: Corrosive (Additional 6 venom damage over 0.5s) or High Pressure (Additional 4.5 Damage immediately)
  • Skill Set 2: Crippling (Target takes an additional 40% physical damage for 1.5s) or Weakening (Target takes 40% extra damage from venom for 1.5s)

Empire Of The Ants Game Cheats Download

Wood Ant Rapid Fire:

  • Rapid Fire Ants Fire faster for less damage, and Slows at level 3
  • Skill Set 1: Coming Soon
  • Skill Set 2: Coming Soon

Leaf Cutter Majors:

  • Can either Taunt or Stun at level 3
  • Skill Set 1: Coming Soon
  • Skill Set 2: Coming Soon

Food

Woodworms
Does not fight back, found underground
25 Food, 1 Ant can harvest at a time

Woodlice
High armor, does not fight back
40 Food, 1 Ant can harvest at a time

Seeds
Found underground or on the surface
5 – 15 Food, 1 Ant can harvest at a time

Honey-dew Nectar
Produced by Aphids over time
10 Food, 1 Ant can harvest at a time

Food Chunks
Found in spider lairs or dropped by defeated Tiger Beetle Larvae
5 – 15 Food, 1 Ant can harvest at a time

Shrimp
Found underground or on the surface
5 – 27 Food, 1 Ant can harvest at a time

Fish
Found on the surface
1260 Food, 8 Ant can harvest at a time

Leaves
Found on the surface
Food values and ant harvesting numbers varies by plant size (coming soon)

Enemies

Devil’s Coach-Horse Larvae

  • Fairly easy fight, 3 or 4 ants can defeat a pair as long as you have food to respawn with
  • 15 Food, 1 Ants can harvest at a time

Devil’s Coach-Horse Beetle

  • A tough fight, use a large number of ants to swarm it, having upgraded Soldiers helps a lot
  • Have extra food to cover respawns
  • 100 Food, 2 Ants can harvest at a time

European Mole-Cricket

  • Periodically burrows into the nest on Challenge Mode
  • Use greater numbers to kill it, they have a lot of health
  • Several can burrow in at once, be ready to divide your forces, even if you have to use Workers
  • 30 Food, 2 Ants can harvest at a time

Funnel Web Spider

  • Will attack and insta-kill anything that walks on its web
  • Use greater numbers to swarm it, with enough ants it will be easy to kill
  • 60 Food, 1 Ant can harvest at a time

Slave Maker Ants

  • Will periodically storm the nest to try and steal larvae
  • Use greater numbers to swarm them and kill them before they escape.

Enemies #2

Tiger Beetle

  • A very tough fight, you want a large swarm with upgraded ants to fight the biggest ones, but it CAN be done with 20 non-upgraded Ants on Easy mode (7 melee, 7 workers, 6 mortar range)
  • 100 / 200 Food value, 3 Ants can harvest at a time

Hermit Crab

  • Appears at Night
  • Heavy armor, takes a while to kill, but does not deal a lot of damage
  • 110 / 180 Food value, 2 Ants can harvest at a time

Wolf Spider

  • Appears at Night
  • Very fast, will enter your nest and run past your defenders straight to the Nurseries, best to have your defenders on your Queen
  • 110 / 180 / 260 Food value, 2 Ants can harvest at a time

Tiger Beetle Larvae

  • Appear on Challenge mode, the higher the difficulty the more there are
  • Remain hidden underground until a single ant goes by, will not attack if there is a large group
  • Bait it out with an ant and attack, they die fast to a big swarm
  • Drops 1 food chunk, 1 Ant can harvest at a time

Enemy Black Ant

  • Melee attackers
  • Once you have more numbers and upgraded ants, easy to kill

Enemy Wood Ant

  • Melee and Range attackers
  • AI uses Rapid Fire Wood ants
  • Mortar Ant unit is very effective

Lady-Birds

  • Will land and try to eat Aphids
  • When they take 20% of their health in damage, they will flee
  • more appear at night, in larger groups
  • 15 Food value, 2 Ants can harvest at a time

Enemies #3

Jumping Spider

  • Will try to attack solo ants. Can be killed relatively easily
  • ?? Food Value, 1 Ant can harvest

Praying Mantis

  • Does not show up on the mini map
  • Once you start making Major ants, the smaller ones are easy to kill
  • Large Mantis can consume ants in one attack to regen health, except Major ants. Use Major ants to counter them.
  • / / Food Value, ? Ant can harvest

Rove Beetle

  • Appears at night
  • / / Food Value, ? Ant can harvest

Harvestman

  • Will run if it gets too low on health, can be dangerous to small groups of ants
  • / / Food Value, ? Ant can harvest

Spiny Devil

  • / / Food Value, ? Ant can harvest

Whip Spider

  • / / Food Value, ? Ant can harvest

Enemy Leaf-Cutter Ants
If attacked enough, will send out Majors of their own to attack you

Trapjaw Ant
Ants that roam the map in small to medium groups, use superior numbers or upgraded ants to kill them

Based on the book of the same name by Bernard Werber, this unusual game from Microids challenges players to feed their workers, expand their colony, and protect the queen at all costs. Though perhaps borrowing slightly from Maxis' 1991 SimAnt in theme and setting, Empire of the Ants offers state-of-the-art real-time strategy gaming in a whole new arena. Players battle for control of 3D-rendered landscapes featuring enormous mushrooms and towering blades of grass. While seasoned real-time strategy gamers should recognize the conventional themes of resource management and military expansion, Empire of the Ants interprets these concepts on its own terms.

As the ants struggle to find new sources of food and expand the colony, they must remain always wary of threatening dangers, such as hungry predators like the praying mantis and the advances of rival ant and termite colonies. The game offers two main views on the action: one above ground for exploration and battle, the other below ground in the twisting passages of the ever-expanding colony. Another distinct feature of this real-time strategy game is its use of priority settings, which allows the assignment of levels of importance to different projects, thus freeing the player from some of the tedious micro-management otherwise necessary to encourage the success of the growing colony of countless worker insects.

I really didn't know exactly what to expect from a game based off of a Bernard Werber's best selling book about the violent fight for dominance and survival of different empires of insects. Would they take it to a level of personification like there was in Antz and A Bug's Life? Or would they go for the more natural and animalistic side that make ants so damn annoying when they get on your food? Well the answer is a little bit of both (not enough of the first), which could be just like the book for all that I know. Unfortunately, none of us here has read the Empire of the Ants book and I wasn't about to sit down to read.. I play video games. I don't know how to read.

The concept is actually pretty cool. I've always been pretty interested in insects, especially those of the social persuasion such as our friendly little Formicidae. They have a rather complicated social structure, which is rather rigidly controlled by the hive queen. This fiction takes the structure a step further into the realm of human social structures with the development of empires based on species of insects. For example, you get to take control of the Russet ants, which are also known as the Federation. This Federation is composed of many different cities (nests) and comes in contact with other ant empires such as Harvesters and Dwarves along with other social insect empires like Termites, Bees, and Wasps. All of these creatures are fighting for control over the sections of the forest along with the food and material resources that come along with it.

First off, there's mention of tutorials in the manual. There's even some suggestions that it would be wise to play them so that you learn the game. So.. where are they in the game. I went through every menu and was unable to find them. It took a little reading in the manual to figure things out along with trial and error in the game. As long as we're on the subject I should tell you that trying to play skirmish just crashed the game to my desktop or crashed my computer altogether. That's two strikes already..

Progressing through the campaign level will put you in charge of several expeditions and objectives that will challenge you to keep your colony alive through battles with rival empires, predator attacks, and the fight for food. The game is divided into a couple of zones that you'll have to keep track of in order to be successful. One of these is the hive building level. This is where your queen is housed and where all of your new workers and warriors are born. This is also where you're going to have to store building materials and food, raise beetles, grow fungus, collect honeydew.. you get the picture, it's your base. There is one entrance into the base from which all traffic will flow. The rest of the rooms in your hive will all connect via tunnels that your ants have to dig out. For some reason, in order to dig these out, you have to have building materials instead of just being able to tunnel. Unfortunately, when checking out your hive under the ground, the developers decided to stick the camera to the entrance so that you can only rotate the camera around that point. You can zoom in and out and move back and forth, but the view will always be facing the entrance. Let me say this plainly. I didn't like that. It annoyed me. It caused me some frustrations. I got used to it a bit, but I still didn't like it. That and they just made the tunnel connectors just too damn long so that it takes the workers forever to walk anywhere. I originally thought that it would be fun to see your city grow and expand, but it turned out to be more of a hassle than a joy. Everything looks pretty much the same (yes I know that they're ants, but still..) and grows rather boring after the first couple of levels.

So in order to build all of these various rooms and supply your hive with food, you're going to have to send your workers out to gather the various resources found around the map. Which brings me up to the top level of operation that you'll need to worry about. This is where most of the game will take place as you can control pretty much everything that happens in the hive (with the exception of building orders) while looking at the above ground map. Once you find a food or material resource zone, you can click on it to tell your workers that it's open for business. Depending on where you set your work priorities (you do this with re-arrangeable plates showing order of importance), numbers of your worker caste will set out to gather those things.

Once you have enough materials, you can start building more rooms that allow for a more efficient hive. You'll also have to be careful because you'll need some of those materials for maintenance of your various rooms, which I thought was a hassle that really didn't need to be put in the game. It didn't add anything but a little factor of annoyance to a game that was already kind of annoying in other ways. You're going to have to pay careful attention to how you balance your work priorities as well because the difference in number of ants working on the number one slot to the number two slot is huge. Unfortunately there is no way to tell your workers to split the job of gathering food and gathering building materials up evenly.

Anyway, once you get your little supply lines running and you've scouted out some future foraging sites, you should have some eggs in the hatching chamber and ready to hatch. Hopefully you'll have some combat groups ready to go because you're going to be attacked quickly and without mercy. Even on the slowest and dumbest setting, this game can be a bit of a challenge. You have to know what units to start building in what order right off the bat, you're going to have to know where the resource zones are so that you can get your workers out there right away, and then you're going to have to pray that you get lucky in some of your battles. You'll almost definitely going to have to run some delay tactics until you actually get some more combat units out onto the field. And then you're going to have to hope that the enemy hasn't eliminated a large number of your worker units so that you have enough food to feed your warriors because otherwise they'll start to die pretty quickly. And that can spell disaster for your colony. If you don't have enough defenses, you'll have a ton of enemies running around in your base killing your queen.

Each of the different species in the game will have different types of units fighting for them as well. There are the regular melee units along with some ranged units and then there are the big old honkin' units that can splatter large numbers of troops in one whack. I had about 30 of some of my more powerful units killed at once by a big Harvester ant.. there are some small balancing issues here if that can happen. Anyway, in order to eliminate your competitors, you'll have to rouse an army big enough to walk into the enemy's hive and kill their queen along with any other princess ants that can still become a productive queen.

The biggest problem I had with combat is that the your groups of ants will just sit there if more of your units are being attacked only a foot away without swarming the offending creatures as well. And as almost everyone knows, ants swarm like a bunch of little Tals on a shot of tequila when they're disturbed. You also receive no warning that enemies are in the area. So if you're planning out your city below, you won't hear anything until your workers are getting slaughtered or a lone group of warriors are being eaten. A simple warning would allow you to move more combat units to intercept once an enemy appears on radar. All of this being said, there is still something kind of satisfying about seeing a nice sized group of your ants swarm over the enemy like those crazy army ants you never want to run across in the jungle.

If the little things weren't enough, the game is just ugly. When zoomed out as far as you can possibly go, the ants look okay. But when you zoom in on the action at all, things get really ugly. Look for some huge pixels and some of the ugliest ants that you have ever seen. Their abdomens are modeled with the cross poly system of resource saving creating ants that look like darts with yarn for legs and antennae. Environments aren't all that much better. Some of the ground textures are actually fairly decent, but plants and resources are just as pixilated and ugly as the ants. What I really have a problem with is that there is close to no character in the game. You would think with the slight personification the ants undergo in the story, you would get something to that effect. Unfortunate.

On a good note, I enjoyed the music in the game quite a bit. It was well crafted and gave you the feeling that the game should have been more than it was. Sound effects had their moments and at least these tried to give the ants some bit of personality.. too bad it just made the ants sound silly.

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When all is said and done, I still think this kind of game holds a bit of potential. The idea is really great and the gameplay holds glimmers of what could have been. Sadly, it falls a quite a bit short of perfect. The lack of character and sorry graphics slap the game down at the surface and some interface and gameplay ideas wound the title a little deeper. It still may be of interest to some gamers that have read the book or really have a thing for insects.

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